Fight for friends, factions or your own future, but survive at all costs in a society where justice is only for the powerful.
Explore dense, diverse open environments in a myriad of playstyles. Forge critical bonds then confront demanding choices – against the darkness of the city, your decisions make all the difference.
A neo-noir adventure driven by a procedural narrative, Living Dark is yours to define.
The city of Vox is a dense open environment of districts and neighborhoods, each with a vivid identity that influences the people, events, missions and items you’ll find there. Exploring aspects of inequality, violence, manipulation, and control, Living Dark strives to create an authentic and believable world that draws on current social themes.
Living Dark’s procedural mission systems, characters and dialogue mean the events around you are generated as a consequence of your actions, relationships and choices. No two playthroughs will ever unfold the same way.
Personal information is key to Living Dark. Every citizen is implanted with a ‘metachip’ that stores their data – from names, dates and personal details to bank accounts and even medical histories. Take the time to hunt it down, and this information can be extremely valuable: access passcodes, forge a new identity to avoid enemies, enter new areas, and much more.
Your choices affect more than just the people around you. Interacting with NPCs increases their bond to the player, making them more significant to the developing narrative – leading lives with goals and events independent of the player. How you treat them alters their disposition toward you for better or worse: assist them and they will grow to respect and help you in return, while those you harm will never forget it – and nor will their friends.
Players have the ability to approach missions and personal goals from an investigative angle. Gather physical and digital clues, chase leads and exploit personal connections to get the information you need for the mission.
Any situation in Living Dark can be approached several ways. Fight, sneak, hack or forge your way through obstacles – the array of hand-to-hand combat styles and ranged weapons can be combined to deadly effect, but violence may create even larger problems. Whether you opt to silently infiltrate an area or socially engineer your way inside, it’s up to you.
Establishing Living Dark at RocketWerkz in 2016, Creative Director Rashad Redic brings 15 years industry experience to the project. Contributing to games selling a combined 40 million copies, he has helped craft the visual identity of such AAA titles as Fallout 3, Skyrim, and Crysis 3. Originally conceived as a film in the early 2000s, he is at last bringing Living Dark to life with the help of hand picked ex-Bethesda and DICE veterans, and homegrown talent.